Welcome to Combat Maneuvers 101 1

Welcome to Combat Maneuvers 101! Since you’re in this class, I assume you’ve learned the basics of melee fighting, and you’re looking for some tricks to keep up your sleeve when your basic swordplay isn’t quite cutting it. You can’t always depend on your wizard friend to set you up, nor should you; a true Pathfinder creates his or her own opportunities. I’ll be showing you how. Now keep in mind that this is just a survey class. Unless you do some intensive training and pick up the Improved feat for your chosen maneuver, you’re liable to open yourself up […]

Magical Light and Darkness 1

[The grand auditorium at the Pathfinder Lodge in Absalom is full to bursting with Pathfinders of all races and classes.  In the center of the room, on the raised platform that comprises the stage, stands Aram Zey, the Pathfinder Society’s Master of Spells.] “Pathfinders, your lives are fraught with peril.  You know this, yet like lumbering morons, you continue to adventure blindly with nary a thought spent on how to keep yourselves alive. Though you crave battle with fearsome dragons and beasts from the pit, most of you will not fall to the claws of some monstrosity or fiendish abomination. […]

History and Lore of Golarion — The Pathfinder Society

[The weather in Absalom is beginning to turn back to warmer temperatures, which is fortunate for you.  Venture-Captain Kreighton Shaine has never been one for an indoor class, and today is no exception.  The garden in the Grand Lodge is beautiful and green, as it ever is, thanks to the druids, and today, a lesson has been called for all Pathfinder agents, whether initiates, fully confirmed agents, or even retired seekers, to attend.]