The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium’s local allies and ensure that the support the Aspis Consortium is counting on from their friends won’t come. The Party (playing 1-2, run by Michael Tracy) Nissa – Human Rogue Illidan – Half-elf Gunslinger […]
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army’s hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue. The […]
A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge’s very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours. The Party(Playing 1-2): Nissen – Human Rogue Ianhouse – Human Sorcerer Artimes – Dwarven Cleric of Torag Biern – Human Fighter Polly – Gnome Bard The Good: Nissen discovered the true nature of Dakar, head of the Commerce League, at the start of the adventure! A two hour […]
Chamberlain Ambrus Valsin sends the party into the snow-covered hinterlands of Irrisen on a vital escort mission. Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, the party must protect the captives not only from the beasts and hazards of the wilderness, but themselves.The Party (playing in Tier 1-2)– Enola, halfling rogue and twin-dagger combatant– Feywin, gnome paladin and defender of the helpless– Vilnax, halfling barbarian and mighty grappler– Zhang Yu, human wizard and force missile sniper– Mjollnir, human druid and summoner extraordinaireHighs (mild spoiler alert)– Excellent “crowd control” over the goblin […]
VC Brackett sends the party into the Aspodell Mountains with recovered items stolen from a dwarf named Torvic. The party is to return the items to Torvic and, if possible, negotiate access to the famous dwarven forge, the Gallery of Wonders. The Party (playing in Tier 3-4) Seldon Severies, hippie cleric of Desna Gaeldriel, elven ranger with a longbow Gorak, orcish Hellknight-to-be Kobbi, teller of Osiriani tales Mihr, Aasimar defender of the innocent
A notebook containing signals from a failed Taldan invasion has resurfaced in the posession of noted historian Yargos Gill. On a spooky, foggy night, VC Adril Hestram sends you to Gill’s favourite eatery to retrieve the codebook, but it seems Pathfinders are not the only group interested in the secrets it may contain, and its connection to the mists flooding the city. The Party (playing in Tier 1-2) Sir Charles Chesterson, the dashing blade Seldon Severies, hippie traveling cleric Halli, fiery Hellknight-in-training Gorak, orcish Hellknight-to-be
A Sczarni caravan route through the Chitterwood needs protecting, as recent attacks have disrupted reputable and disreputable trading! VC Drandle Dreng sends the party to discover who is behind the attacks and put an end to the interruption in business. The Party (playing at tier 1-2) Bodhi – Aasamir Oracle surfer bro. Kalila – Rakshaka Sorceress with mind controlling powers Selden – Human Cleric of Desna Gorak – Aspiring Hellknight half-orc
Sent to investigate a new Pathfinder Lodge that has gone silent, the party finds themselves mixed in Ustalavic family power struggles while exploring the darklands. The Party, playing at tier 1-2 Dexter – an inquisitor of Norgorber, the god of Murder! Willow – A Suli Undine musket-wielder. Alderc – a wiley sorcerer with multiple tricks up his sleeves Gorak – a half-orc fighter aspiring to be a Hellknight Dumon – Quadaran Taldan merchant specializing in Osarian antiquities!
Aram Zay sends a group of pathfinders into the Hao Jin Tapestry to make diplomatic contact with a group of ratfolk in Round Mountain, a powerful clan whose power stretches far across the tapestry. Also, intelligence reports that the Aspis Consortium are trying to do the same – so stop those agents from making their own agreements with the ratfolk. These scenarios were run by Michael.
In Sedaq, VC Yasmin Kal’al tasks the group with a simple recovery mission – find four Osirian artifacts taken by the smuggler Matzal Chaim.